1. These scenarios relate to the issue of learning environments because each teacher has to choose the proper method that will be most effective to the student's education. Teachers are faced with the decision to choose between different methods of educating, deciding between factors such as choosing activities that will be engaging and fun for the students or activities that are easier to plan and give the teacher time to work out a lesson. These scenarios show the importance of creating a learning environment that is balanced with both fun and engaging activities that are also easy to plan and effective. The scenarios also show teachers trying to create an atmosphere that is comfortable for students.
2. In Classroom 1, the software the teacher is trying to choose from deals with Construction of Knowledge. The students can use their existing knowledge to learn new information. Classroom 2 deals with individual differences in learning. Perhaps more students are more advanced at researching the internet effectively, while others need help finding good sites for research. In Classroom 3, the teacher deals with intrinsic motivation to learn. By creating a new program that will help students understand something deeper, by motivating them with something they will find more interesting than just a diagram in their textbooks. In Classroom 4, Individual differences in learning come into factor. Some students may enjoy using computers more than others, so the shortage of computers becomes a good thing. Their learning is all based on a preference, and if their preference is not using a computer, the other students who prefer to use them have the opportunity.